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Questions about tile maps


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#1 ate50eggs   Members   -  Reputation: 118

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Posted 03 March 2014 - 10:51 AM

Hey guys. I am working on my first iOS game which is essentially a dungeon crawler. What I would like to do is to create a procedural dungeon generator using Kobold Kit and was wondering if anyone could give me tips on where to start. What I was thinking about doing is creating a number of tile maps and then, when the player steps onto an exit point on the map, randomly picking a new tile map with the same size entrance point and swapping the tile maps out. Does this sound like the right way to do this? Do I need a separate tile map file for each room?

 

Any help would be appreciated.



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