We’ve been designing several locations for the game and working in lot of scripts. There are few issues with the gameplay in these scenes, but I'm going to explain a little bit the location and the goal we’ll have to achieve in each one of them.
These offices belong to a dungeon close to the end of the game. We’ve been inspired by the Shinra Headquarters from Final Fantasy 7 base to design it, but with our own style, of course. Lasers, enemies, doors with keys and a lot of puzzles are some things that keep us away from our goal, the summit. We’ve combined a military look with an Egyptian feel in order to remind the player where he is.
We already showed you this location some time ago. It’s Chris and Kevin place, two of our main characters. They will have to figure out a way to step in the house and find out what have happened to their family. In order to achieve that, they will have to use all their abilities and the tools they have. There will be more than one way to achieve the goal. What would a kid do in this situation? Take advantage of his agility? Create a distraction? It’s up to you.
We’re in the wood behind the houses. Here we can see a little fragment of the woods. Here it’s where it all begins and we’ll get used to the basic mechanics of the game, like the character shift and the different abilities that each one have. This puzzle will show us that from time to time we’ll have to use an specific character to solve it and move on.
Of course, our scenarios will have hordes of enemies to beat them and hidden treasures. This is an A-RPG! Although, sometimes subtlety, stealth and dialogue will be our biggest allies.
In some weeks we will show you a gameplay of each scenario where we will show you all the described above. Some have different ways to pass it, although it will depend on you.
Send us your feedback please. We want to listen everything you have to tell us!