A good plan for learning OpenGL

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9 comments, last by timothyjlaird 10 years, 1 month ago

You said any 'version' of OpenGL...does that make OpenGL ES2 an option? If so I would recommend WebGL. Not as full featured as OpenGL but it has been a good learning tool to get me started. Easy to show off your work too since it'll run in most browsers (only exception is IE and Android browsers are hit/miss). I've been able to use Google Drive for hosting which is free (although you have to jump through a few hoops to make it work). All you need for WebGL is coding knowledge of Javascript/GLSLES/OPENGLES API calls and a bare minimum of HTML5.

This guy did a really good tutorial job...

http://learningwebgl.com/blog/?page_id=1217

Good book and some JS libraries to get you started. His library handles most of the matrix stuff for you...

https://sites.google.com/site/webglbook/

Good luck.

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