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Skinning problem using fx file


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#21 Saad Manzur   Members   -  Reputation: 195

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Posted 16 March 2014 - 01:12 PM

The output is the all vertices weight data printed in order. Its before I feed this to the shader. But I still can't debug the shader. Is it possible to make some kind of debug file from the shader. I mean to see what the shader variables are set to

 

Edit : The weight garbage solved . I did not assign 0 to the last slot of the weight[] .

I can clearly see that if I use the VS() inside the skin.fx . It works normally. But when I use the Light1TexSkinned or any other that calls SkinnedVS() it all messes up. So, my guess is i have an error in setting the variable which this function uses. 


Edited by Saad Manzur, 16 March 2014 - 02:33 PM.


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#22 Saad Manzur   Members   -  Reputation: 195

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Posted 16 March 2014 - 03:05 PM

I just don't get why can't I debug the shader code. What the hell is this shader trace error. Any other way to manually debug ?






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