I've been learning basic 3D engine programming and finally got to a stage where I have a very simple engine running, displaying a bunch of spinning rainbow cubes. I had built a similar demo a little while ago, but this is the first time the code has been properly integrated into some semblance of an engine, with different areas properly segregated and so forth.
I'm experiencing a weird issue where I have to set CullMode.Front by default, or all of the back faces render, while the front faces are ignored. Obviously this is backwards to what should actually by happening but I'm having trouble figuring out why. Any suggestions would be appreciated.
Edited by axefrog, 09 March 2014 - 05:28 PM.