I'm starting to build my game. I'm currently getting it started in C++, and I'm doing some initial database interaction with both MySQL and Sqlite3. I'm thinking Emscription to get me into HTML5/WEBGL, as the time may be right for the next jump in browser gaming.
This isn't a new idea; I've been fleshing out game mechanics for a couple of years, but I haven't commited to any actual development because I cannot decide on what platform to develop for.
With the popularity of "apps" for tablets and phones; the introduction of html5/webgl, and of course the standard client/server style, I still cannot decide.
Starting as a lone developer, whatever I do is going to take a long time. At the point that I may become enouraged that my project could be viable, I'll have to then collaborate with other developers and creatives, which will initiate another period of "long time".
what is the best bet platform-wise to launch an RTS/MMO game 2, 3 or 5 years from now? Should I develop in two different platform styles concurrently as a backup plan? Say, WEBGL and SFML at the same time.
If it wasn't for the handheld market and it was still 10 years ago, I'd probably just go with SFML and do regular client/server. But I'm not sure PC gaming is going to last by the time I'm ready.
Should I not worry about this? To me, the server config and presentation pipline is way more work than game logic and mechanics. I'm not sure about graphics, but they may not necessarily play such a large part of the games' draw so-to-speak.
I don't know... Any thoughts would be appreciated.
Edited by trowtlip, 10 March 2014 - 08:49 AM.