I am trying to load a model from my custom data format but the face texture is the wrong way around (see image). As you can see all the other textures are the correct orientation but the face shows the black canvas that should be at the back of the head rather than the face. Does anyone have any idea why this could be happening? Thanks in advance for any replies.
EDIT: The model is exported from Blender 3D. I negated the texture V coordinate and changed the vertex input order from x, y, z to x, z, y. I am using D3D11_CULL_FRONT with FrontCounterClockwise set to false.
Edited by gchris6810, 14 March 2014 - 03:37 PM.