Hey all, a question for you;
I'm just finished in Uni, and I really enjoyed the classes I took in OpenGL, and have some nice demos of lighting effects, dynamic cubemapping, volumetric shadows, global illumination, deferred rendering, and a few more topics, and I'm currently looking to get employed in this area, however I'm a really crap artist. I'm looking to put together a kind of demo reel where I show what I've done to send out with my CV, but the assets that I'm using in my demos at the minute look awful (most of them are implemented with one crate texture, a brick texture, a rigged human supplied to me by my university, and a checkerboard texture) and to be honest I'm not happy putting together my work like this.
I was wondering if anyone here would be able to point me in the direction of some Hi-Quality 3D meshes and textures that I can use for non-commercial purposes? I'd be happiest with some items that I can attribute the author for (Creative commons I think?) as the source code will be shared too, so the authors will receive full credit in all of the readmes and in the video.
I've tried turbosquid, but the stuff just looks like garbage most of the time. I like the idea of taking some assets from games I've been playing, but I'm not sure of the legality of it, or even how I would go about extracting assets from games.
Regarding formats, I have a custom loader for every format under the sun (except .MAX but I can re-export as FBX) so I don't care/
Hope you can help!