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Posted 19 March 2014 - 12:26 PM
Posted 19 March 2014 - 01:54 PM
You could just compute the cube's on your own if you want it perfect (its 8 vertices, 6 normals, and with some organizing to get correct per vertex normals for proper lightning you get 36 vertices and 36 normals).
A function to generate that kind of geometry is always useful to have around (along spheres, cones and cylinders).
Blender handles arbitrary units (even meters, inches, etc), maybe there is some unit conversion going on. And 1.0e-5 is 0.0001, pretty small, you could do the rounding on your own at load time too.
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Posted 20 March 2014 - 01:53 AM
Just curious: what's the seventh normal attached to?
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