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Unreal Engine now available for $19.99 a month and 5% royalty


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#1 españa   Members   -  Reputation: 127

Posted 19 March 2014 - 12:52 PM

I think this is incredible and especially so for the community that frequents these boards. What do you guys think? Anyone plan on signing up? 

 

 

edit (link to info): https://www.unrealengine.com/blog/welcome-to-unreal-engine-4


Edited by españa, 19 March 2014 - 01:25 PM.


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#2 Luckless   Crossbones+   -  Reputation: 1729

Posted 19 March 2014 - 12:59 PM

Is this a cut down version? I thought Unreal contracts had a higher royalty rate than that.


Old Username: Talroth
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.

#3 españa   Members   -  Reputation: 127

Posted 19 March 2014 - 01:21 PM

Is this a cut down version? I thought Unreal contracts had a higher royalty rate than that.

 

 

I don't think so. 


Edited by españa, 19 March 2014 - 01:25 PM.


#4 Nathan2222_old   Members   -  Reputation: -400

Posted 19 March 2014 - 01:43 PM

With full source access! Wow

UNREAL ENGINE 4:
Total LOC: ~3M Lines
Total Languages: ~32
smile.png
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#5 Godmil   Members   -  Reputation: 744

Posted 19 March 2014 - 02:10 PM

All that plus introducing a unity style store... This could be a game changer.



#6 frob   Moderators   -  Reputation: 19590

Posted 19 March 2014 - 02:33 PM

Note that it is $20 per user per month.  So if you have 5 developers on your team and it takes a year to build the game, that is $1200 you just paid in development tools, plus 5% of your gross revenue.

 

 

The engine is certainly good, just be aware that if you are counting your money in a startup, the fees to use it can multiply quickly. If you do the math and it works out for you, wonderful. If you do the math and it doesn't work for you, there are alternatives. Either way, if you are considering Unreal for your game engine be sure you do all the math when picking a license.


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#7 phantom   Moderators   -  Reputation: 6857

Posted 19 March 2014 - 02:46 PM

Note that it is $20 per user per month.  So if you have 5 developers on your team and it takes a year to build the game, that is $1200 you just paid in development tools, plus 5% of your gross revenue.


However you only have to keep paying if you want the updates; if you pay for 3 months and then stop you can keep using the tools you just can't grab any updates after your sub expires.

The 5% thing, of course, remains smile.png

(A note of transparency : I work for a company who work with Epic however I have no intention of misleading anyone smile.png)

#8 cube2222   Members   -  Reputation: 182

Posted 19 March 2014 - 03:01 PM

You can even just pay 20$ once for half a year, just to grab an update.



#9 Godmil   Members   -  Reputation: 744

Posted 19 March 2014 - 03:14 PM

It's certainly giving an alternative to Unity Pros $75 per month. (Incidentally has everyone seen the trailer for Unity 5? Looks like some nice improvements).



#10 DareDeveloper   GDNet+   -  Reputation: 914

Posted 20 March 2014 - 01:19 AM

I thought it was interesting, too.

 

What prevented an impulse signup is

  • IDE support
  • Lack of spare time
  • The kind of projects I am planning to work on
  • and that I could not find much information about what difference subscribing through Epic Games International S.à r.l. (residence not in the United States of America) makes.

It is on my radar now, though.


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#11 Godmil   Members   -  Reputation: 744

Posted 20 March 2014 - 06:33 AM

I've been totally into Unity until now, but I'm going to take the leap.

What sold it for me is:

-There is no unique scripting language anymore, it's all C++.

-It does 2D and has example projects for many different game types.

-While Unity can look pretty good (mostly if you buy the expensive pro version).  This is going to look pretty much as good as you can get with no features hidden behind paywalls.

-Being comfortable with how this works is likely to be very useful for future employment options (though hopefully I'll never have to leave my current job).

-I love the idea that I can cancel my subscription now and still have this amazing code base to learn from and play around with forever.



#12 jms bc   Members   -  Reputation: 415

Posted 20 March 2014 - 08:37 AM

Very interesting and tempting -- will consider this for awhile, with peaking interest after reading comments, almost buying for several months even as interest wanes in the absence of necessity, before forgetting about it. Just got comfortable with Unity...


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#13 ambershee   Members   -  Reputation: 524

Posted 20 March 2014 - 09:21 AM

Note that it is $20 per user per month.  So if you have 5 developers on your team and it takes a year to build the game, that is $1200 you just paid in development tools, plus 5% of your gross revenue.

 

 

The engine is certainly good, just be aware that if you are counting your money in a startup, the fees to use it can multiply quickly. If you do the math and it works out for you, wonderful. If you do the math and it doesn't work for you, there are alternatives. Either way, if you are considering Unreal for your game engine be sure you do all the math when picking a license.

 

$1200 is the tip of the iceberg when licensing software. Let's face it, the cost of Max / Maya is astronomical in comparison. Creative Cloud will also cost you.

 

Just with everything there are cheaper or free alternatives, but they are not the same.



#14 Luckless   Crossbones+   -  Reputation: 1729

Posted 20 March 2014 - 09:47 AM

 

Note that it is $20 per user per month.  So if you have 5 developers on your team and it takes a year to build the game, that is $1200 you just paid in development tools, plus 5% of your gross revenue.

 

 

The engine is certainly good, just be aware that if you are counting your money in a startup, the fees to use it can multiply quickly. If you do the math and it works out for you, wonderful. If you do the math and it doesn't work for you, there are alternatives. Either way, if you are considering Unreal for your game engine be sure you do all the math when picking a license.

 

$1200 is the tip of the iceberg when licensing software. Let's face it, the cost of Max / Maya is astronomical in comparison. Creative Cloud will also cost you.

 

Just with everything there are cheaper or free alternatives, but they are not the same.

 

 

Not to mention that most programmers I know can spend more than $20 on coffee alone in a week... This is a very cost effective tool. 


Old Username: Talroth
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.

#15 ambershee   Members   -  Reputation: 524

Posted 20 March 2014 - 10:04 AM

Where I am, two beers can cost $19, so I'm hardly worried, haha.



#16 Ed Welch   Members   -  Reputation: 463

Posted 20 March 2014 - 12:47 PM

I had a look. The mobile part of it doesn't look too good. Basically, you can't even get dynamic shadows for iPad2 device.



#17 ambershee   Members   -  Reputation: 524

Posted 21 March 2014 - 04:42 AM

I had a look. The mobile part of it doesn't look too good. Basically, you can't even get dynamic shadows for iPad2 device.

 

However, this is the very first release, aimed at early adopters. It's powerful, but not very polished, and it requires a beefy desktop computer. Rough areas include:

 

The 'rough areas' include both iOS and Android support.






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