I always wanted to learn to use a game engine, preferably free without limitations. One thing that really put me off is that it’s seems to be really hard to find one with up to date tutorials that take you by the hand and end up with a small game. Sometimes I even had a hard time to install/compile them in the first place.
The shift is really hard for me. Flash is like a closed system, I don’t have to compile it first, I can do many things without requiring extern libraries or tools. It has support for input, sound, and an eventhandler, scene manager, built in tools for animations… It’s really an “all in one” tool that allows you to make fast progress. And there are quite a few tutorials that start with the absolute basics and end with a complete, small game.
Many, even often suggested, game engines seem to be quite different. Or they are just a graphic library. I guess that’s the price for more complexity and performance, but It’s confusing and frustrating for me. Can you suggest me a versatile Engine that has an up-to-date documentation and/or tutorials that will cover more than how to use some features of that engine?
Note: I'm using Windows