D3DXComputeTangentFrameEx problem
Hi buckeye.
I understand what you mean, but I don't have any memory leaks for sure (both checked with d3d/ d3dx debug and VLD). Possibly this is because the d3dxmesh member of the class is a smart pointer (CComPtr).
I understand what you mean, but I don't have any memory leaks for sure (both checked with d3d/ d3dx debug and VLD). Possibly this is because the d3dxmesh member of the class is a smart pointer (CComPtr).
Hi buckeye.
I understand what you mean, but I don't have any memory leaks for sure (both checked with d3d/ d3dx debug and VLD). Possibly this is because the d3dxmesh member of the class is a smart pointer (CComPtr).
Interesting, cozzie. Thanks for the reply.
No problem, here's a paste of the part of my class interface
private:
CComPtr<ID3DXMesh> mMesh; // smart pointer
CComPtr<IDirect3DVertexBuffer9> mVtxBuffer; // smart pointer
CComPtr<IDirect3DIndexBuffer9> mFaceBuffer; // smart pointer
CComPtr<ID3DXBuffer> mMaterialBuffer; // smart pointer
CComPtr<ID3DXBuffer> mAdjacencyBuffer; // smart pointer
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement