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Looking for a game engine that are for beginners and runs on macs.


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#1 mk.jr.fan   Members   -  Reputation: 516

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Posted 20 March 2014 - 09:15 PM

Hi! I've been programming for games since I was in seventh grade, working with engines that range from GameMaker to Unity to, what I am currently working in now ,java using library/frameworks. I really want to get a game development club going in my school to sort of train some kids (9-12th grade) in my school to form a small team. Right now I am currently searching for an engine that will work on macs and can be used by beginners. I've looked at some stuff such as Stencyl but it wont publish to desktop (Mac or PC) without having to pay a fee.

 

So what I'm basically looking for is a game engine that can be used by beginners (I guess drag and drop stuff), can publish to desktop, and if need be a price under $50. Any ideas?

 

Some other features that would be helpful would be the ability to code as well as drag in drop (Like gameMaker if you ever used it) and a supportive community.

 

If there is any thing out there like that please post it! Thank you.


Edited by mk.jr.fan, 21 March 2014 - 01:57 PM.


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#2 spazzarama   Members   -  Reputation: 684

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Posted 20 March 2014 - 09:51 PM

You've already used Unity, how about choosing that? It has a large support base, plenty of tutorials and examples, and allows you to do just about everything and for most platforms. The editor/IDE runs on both Windows and Mac, oh and the best part is that for what you would need it is free!


Edited by spazzarama, 20 March 2014 - 09:51 PM.

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#3 ProtectedMode   Members   -  Reputation: 1164

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Posted 20 March 2014 - 11:51 PM

Unity seems to be your best alternative, though it doesn't meet all your requirements. But if I may ask, what's wrong with GameMaker?



#4 x8nightdroid   Members   -  Reputation: 105

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Posted 21 March 2014 - 12:35 AM

Check out http://gamesalad.com/


Edited by x8nightdroid, 21 March 2014 - 12:36 AM.


#5 Vikato   Members   -  Reputation: 145

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Posted 21 March 2014 - 09:30 AM

I've been playing around with a library called Löve 2d. It's pure code (Lua) and no DnD gui, but well documented and quite capable of any 2d game. Tutorials abound and the official wiki has thorough API docs. Windows, Mac and Linux as well.

 

If you are looking for something a little more GameMaker-like, try Enigma. It's also open source, cross platform, compiles to native binaries and has a gui that is basically a clone of GameMaker 8.1.


Edited by Vikato, 21 March 2014 - 09:35 AM.

Manufacturing metaphores in my melancholy mind.

#6 mk.jr.fan   Members   -  Reputation: 516

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Posted 21 March 2014 - 01:17 PM

You've already used Unity, how about choosing that? It has a large support base, plenty of tutorials and examples, and allows you to do just about everything and for most platforms. The editor/IDE runs on both Windows and Mac, oh and the best part is that for what you would need it is free!

Well the thing with Unity is that I believe it may be to advance for the club as these will be mostly beginners in programming/game making. I would like that use this as it does provide most of my needs, but I got to also think about the majority of people that wont know how to code.

 

Unity seems to be your best alternative, though it doesn't meet all your requirements. But if I may ask, what's wrong with GameMaker?

As I have said with sparzzarama's comment I fear it may be to advance for the beginners I hope to recruit. Although I will teaching them I think it may be to much for them to learn the things they need to know to make a quick game as it can be intimidating. With the problem of GameMaker is that it wont work on Macs. If it did I would definitely go for it.



#7 ProtectedMode   Members   -  Reputation: 1164

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Posted 21 March 2014 - 01:47 PM


Although I will teaching them I think it may be to much for them to learn the things they need to know to make a quick game as it can be intimidating. With the problem of GameMaker is that it wont work on Macs. If it did I would definitely go for it.

Sorry, but I don't think it gets much easier than GameMaker. Letting a player walk through a maze is a matter of dragging move items to the keyboard events... By the way, there is a GameMaker for the mac. wink.png At least last time I used it... Since then Yoyogames wants to be more "professional" and seems to be promoting Studio too much. The mac version is called GM4Mac. It was only paid some time ago, but it's pretty much GM 7 and should be complete enough for beginners. I don't know if the download is still around, or if you want to pay for it, but there are always other ways (though I'm not sure if I'm allowed to name them here).

 

For my native language, there has even been developed learning materials for people of the age of 10 or so (also the age I learned GM using the internet)... So I guess it's even possible below that age with your help). If the kids you want to learn creating games are younger than that (and GM is still too hard), I think you may have to wait, because I can't name anything much simpler than GM.

 

Edit: I recall there are also some projects that are really easy to use for kids. But these applications are usually very limited, so you can ask yourself if that motivates them). Good luck!


Edited by ProtectedMode, 21 March 2014 - 01:49 PM.


#8 mk.jr.fan   Members   -  Reputation: 516

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Posted 21 March 2014 - 01:55 PM

@ProtectedMode I think I was a little vague on what school and kids I'm talking about. I am currently a junior in high school and are looking to work with the incoming freshmen to the incoming seniors (Sorry for being unclear I'm going to change that). I have seen Gamemaker for Mac but I wasnt really sure if I needed to pay for it to even try it out. Do you need to pay for it or is there a trial verison for it?



#9 ProtectedMode   Members   -  Reputation: 1164

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Posted 21 March 2014 - 02:02 PM

@mk.jr.fan no problem.

 

I'm not sure if GameMaker for Mac has a free-to-use lite version like the PC. This page however, has a "Download installer" button for GameMaker for Mac, so I guess you can try it out pretty easily if you have a Mac. If not, depending on the situation, you could download it from "other sources".



#10 mk.jr.fan   Members   -  Reputation: 516

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Posted 21 March 2014 - 02:10 PM

Yeah I guess I will try it out when I get the chance but I'm still open for suggestions for any other engines.



#11 Vikato   Members   -  Reputation: 145

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Posted 21 March 2014 - 05:20 PM

Did you check out Enigma engine? Pretty much GameMaker but free. Most GameMaker projects and tutorials will work with very minor adjustments. Projects get translated to C++ then compiled to binary for either Windows, Mac or Linux. Haven't had a chance to dive too deep with it other than to try my GameMaker projects in it, but seems promising.


Manufacturing metaphores in my melancholy mind.

#12 mk.jr.fan   Members   -  Reputation: 516

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Posted 22 March 2014 - 06:10 AM

@Vikato: If the GM4Mac doesn't work, I will try the Enigma. The only thing is that it does look exactly like GameMaker but it just feels a little bit different, but if I have to use it I will. Also would you know if the coding is in GML? I'm not really sure because I think on the website it said it is some hybrid of that and C++.



#13 ProtectedMode   Members   -  Reputation: 1164

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Posted 22 March 2014 - 08:54 AM

@Vikato: If the GM4Mac doesn't work, I will try the Enigma. The only thing is that it does look exactly like GameMaker but it just feels a little bit different, but if I have to use it I will. Also would you know if the coding is in GML? I'm not really sure because I think on the website it said it is some hybrid of that and C++.

The engima IDE works on Mac too for if you didn't see it. It looks indeed a lot like GameMaker and the functionality is very much the same. You may notice some rough edges here and there, at least when I tried it some time ago, but it worked.

GML will work in Enigma like it would inside GM for 99% of the cases. But you can also use some special types and/or other functionality from C++. For example, if you replace a normal variable from GameMaker with a C++-typed one, the performance may be literally hundred times better. But you don't have to use this functionality.



#14 mk.jr.fan   Members   -  Reputation: 516

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Posted 22 March 2014 - 06:20 PM

Okay then that might work out perfectly if the the actual GM for Mac doesn't work out. Thanks guys!






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