So I am working on a weather radar simulation here. A friend of mine helped me capture the cloud sprites from the graphics engine of the simulator and now I want to put them through my own DX11 engine to get the display output.
First of all, here is how they look:
What I want to do is something like...condense them into a single volume, with a color at the spot where there is the highest density of sprites that kinda spreads but weakens towards the edges.
Then I need to take a slice out of that volume that represents the radar beam and display it on a 2D map.
Playing on this level with HLSL is new to me...Any ideas?