Hello guys and gals,
I have been using unity for about a year now and I have done enough tinkering to finally attempt my first real game. This will be an RTS game with a team based survival and conquer concept. I just want to have a clear understanding that I have put forth a lot of planning, research, and creation before coming here. I am not just some kid who has a dream of making a game. I have a realistic understanding of the market, demand, and the possibilities of profit. I have spent the better part of the the past year making this game on paper and having everything ready to roll on the development side.
The general idea behind the game:
Firstly, there will be 1-4 teams of 1-4 players. when the game starts each player will need to create one unit that they will control for the game. Depending on which unit they pick decides on the abilities and each one has Pros and Cons such as inventory space, amount of health or damage or even special abilities. Team will have to chose who plays which unit to make good combinations that benefit the team.
Players then must gather materials to survive. Your unit must eat, sleep, and stay warm and in order to do that your team must build a camp, hunt, and build items in order to equip their unit to eventual knock out the other tribes. I have about 6 different units at the moment. Will you play as the Warrior who has high combat skills but lacks the inventory space to build many things, or pick the builder who has the most inventory space, but if found in a 1v1 scenario will surly die, or even the hunter who moves quickly and can track and capture animals and even use them as pets!
So what do you think? I appreciate all feedback!