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how many projects at once?


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#1 fir   Members   -  Reputation: -456

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Posted 25 March 2014 - 09:54 AM

[I am speaking here more about home projects not business but home

projects also have some kind of managment so i think it fits in this

category]

 

How many projects at once you conduct? How many project at once you think is good to working on (one or more), What do you think about related 

questions [By conducting i mean projects you started and which are in open state, not neccessary must be touched in every weak or even

month, hope you know what I mean] 

 

 

 

 

 

 



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#2 Tom Sloper   Moderators   -  Reputation: 10164

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Posted 25 March 2014 - 03:33 PM

You're talking solo projects? Just one person?
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#3 fir   Members   -  Reputation: -456

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Posted 25 March 2014 - 04:32 PM

You're talking solo projects? Just one person?

 

ye, solo home projects, Im curious how people see this things

it they working and focusing on one project or maybe had more (how many?)

(I seem to prefer had more than one)



#4 Tom Sloper   Moderators   -  Reputation: 10164

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Posted 25 March 2014 - 06:27 PM

I often have multiple "projects" (not necessarily game projects) going on at one time. But when I have a big project, I tend to prioritize that one over all else, until it's done or has reached a delivery stage.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#5 fir   Members   -  Reputation: -456

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Posted 26 March 2014 - 07:08 AM

if i count I got something near 10 opened projects [answering my own question]

 

like 3  are tools 6/7  games,  Some became opened and stay opened , some became abandoned (for example my raytracing project probably is becoming abandoned now..), as to this about 7 game projects only one is 3d, 

 

Some dillema is if i would or should open yet more projects or better close (abandon) some and focus on them  ..  (on remaining)


Edited by fir, 26 March 2014 - 07:16 AM.


#6 3Ddreamer   Crossbones+   -  Reputation: 3167

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Posted 30 March 2014 - 10:41 PM

Hi,

 

This depends on talent, skills, time available, and speed of completion. Generally beginners should only work on their first project until done and polished well. At the opposite extreme, high achievement professionals often handle 2 or 3 major projects plus a few small occasional ones.

 

For you, your results and progress will let you know how much you can currently handle! smile.png


Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#7 Mats1   Members   -  Reputation: 312

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Posted 25 April 2014 - 03:02 AM

I have a limit of four, with a maximum of two major projects.



#8 Orymus3   Crossbones+   -  Reputation: 10675

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Posted 30 April 2014 - 10:05 AM

I have over 100 opened project, of which no more than 10 are updated on a monthly basis.

Only 2 or 3 projects get to have weekly updates.

 

I define priorities by best Return on Investment (ROI). Basically, I have a rough idea of everything I could do from a "value" standpoint, and I check what the level of effort involved looks like. I try to pick the best value for lowest effort, and this tends to determine which projects are most likely to be my top priorities for the week.



#9 Acharis   Crossbones+   -  Reputation: 4002

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Posted 24 May 2014 - 02:55 AM

LOL, I thought I would be highly controversial by saying that maybe sometimes more projects than one could work, but it seems I was beaten by a magnitude of volume :)

 

I salute you for being able to finish any game, for me like 2 at once is an absolute max (and it's more like one being developed full time and one designed/developed in slow mode, definitely not two ongoing major projects).


Europe1300.eu - Historical Realistic Medieval Sim (RELEASED!)

PocketSpaceEmpire - turn based 4X with no micromanagement FB


#10 Orymus3   Crossbones+   -  Reputation: 10675

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Posted 26 May 2014 - 09:46 AM


two ongoing major projects

Define "major".

I think key here is scoping these projects. MVP MVP MVP :)



#11 Acharis   Crossbones+   -  Reputation: 4002

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Posted 27 May 2014 - 12:32 AM

 


two ongoing major projects

Define "major".

I think key here is scoping these projects. MVP MVP MVP smile.png

 

OK, "any" smile.png I don't believe in scoping, an addtional project, no matter how small, will inevitably drain my focus. About the rest/additional/future I can daydream. But I work actively on two at most (assuming I want them finished, I used to have infamous "more than two projects" periods in my life).

 

Except for unavoidable fixes/small periodic upgrades of already released games, but that's far less distracting.

 

 

Anyway, there is nothing a deadline can't fix biggrin.png As long as you have all milestones and release dates of all your projects written down I supposes, in theory, you could be working on any number of these, I think.


Edited by Acharis, 27 May 2014 - 12:32 AM.

Europe1300.eu - Historical Realistic Medieval Sim (RELEASED!)

PocketSpaceEmpire - turn based 4X with no micromanagement FB





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