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any workaround for animation with different meshes and/or additional items?


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#1 dworm   Members   -  Reputation: 334

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Posted 25 March 2014 - 11:49 AM

im trying to decide towards where to head in the decision of how to animate my game

 

the game is 2.5d isometric sprite based, but since i want to have some variety around (like clothes, plus some equippable items etc) seems hard to do it differently than using a 2d skeletal

 

also my characters are pretty small and so the body parts would be really small, seems quite overkill to rotate and scale 5x10 pixels but is there another way to do animation instead?

 

also would there be any program good to handle 2d animation that has a simple port to c# ?



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