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Can you make an entire game with UE4 blueprints?


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#1 mahri726   Members   -  Reputation: 147

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Posted 26 March 2014 - 02:00 AM

Hi. Could you make complex games in Unreal Engine 4 using only blueprints instead of C++ programming or there are some limits? Kimset had but in the case of blueprints...?

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#2 frob   Moderators   -  Reputation: 22718

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Posted 26 March 2014 - 08:53 AM

Basically yes. If you use UDK (the free version of Unreal) that is ostensibly all you are doing for the code side.

 

You will still need all your other assets (models, animations, audio, world-building) which are significant. 


Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I write about assorted stuff.


#3 mahri726   Members   -  Reputation: 147

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Posted 27 March 2014 - 07:55 AM

For an art guy, totally beginner to coding, it is easier to learn C++ or learn using blueprints?
Do the blueprints permit you faster development than with codes?
Would the blueprints let you do...let's say a 3rd person shooter character controller or they are limited to level designing such as doors opening automaticly etc. It is possible to script totally new game mechanics with them?

#4 BCullis   Crossbones+   -  Reputation: 1813

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Posted 27 March 2014 - 01:31 PM

It's easier to learn to use blueprints.  Especially if you're a visual learner.

The faster development question is entirely specific to the developer(s) and the goal product.  For you as a non-programmer, you would develop a game much faster than learning to do it in code.

Watch some of the youtube videos, there are over a dozen on Blueprints alone.  It is possible to script any game mechanic you can define in their system.  Chances are most of them are probably already implemented as a node or layout (like your 3rd person shooter character controller).  You can create event-driven scripts for levels, you can customize behaviors of actors, you can dynamically spawn/destroy other actors, and if you ever REALLY hit a wall with something and have scoured the documentation without hope, chances are you can find someone in the UE4 community that could (or already did) implement your vision via source code changes.


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