I teach game development classes, and have two sets of games I commonly teach to help students learn to program.
the first is a simple MUD/RPG style forms app. Player, stats, inventory, oop principals, etc..
the second is a simple 2D space shooter. physics, AI, Descriptor Engine, etc...
I'm looking for other simple game ideas that are primative enough that they could be taught as part of a programming 101. Small topics, Tiny games, quickly getting to game play.
(Also, I teach multiple languages and engines. the technology needed is not my concern here, just games that are small, quick to program and get to playability Thanks)
(Additional note: I feel this belongs in the programming section, not design, because I wanted people with experience making games to chime in on not just small games, but small to program games)
Edited by Dan Violet Sagmiller, 26 March 2014 - 09:38 AM.