I'm trying to design characters. I know how topology works. I know how to do it. But it takes significant amount of time and will end up draining my energy for actually designing the character. So I wanted to use makehuman to use for sculpting so I can focus on how it will actually "look" without worrying how topology and aesthetic design of the character bind together by manually doing it. Then bake the normal maps and retopologize it using 3ds or blender. Is this cheating? This is the sample character I made. Thanks alot.