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D3DX10CreateMesh


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#1 burnt_casadilla   Members   -  Reputation: 442

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Posted 30 March 2014 - 08:13 AM

While looking at tutorials, i came across this CreateMesh function. I was tying to create a simple cube which i had no problem with. I basically used the Rastertek modelclass.cpp modified to fit my needs. My class doesnt use the createmesh method, so I'm wondering what are the advantages and disadvantages of using this method to create the cube?

If you see a post from me, you can safely assume its C# and XNA :)


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