My first dev software

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6 comments, last by 3Ddreamer 10 years ago

Hi,

I have a very basic formation in Java and C++ and I tried making a simple 3D game with unity 3D.

Then I realized that my coding skills where a bit too basic.

Four years ago, I took a course of Game programming for Beginner and we used Virtool which was an awesome

software that had precoded block that you had to link together and set the variables. I was able to makes games

without any coding skills.

I would like to find an other software that could help me program some mini games in 3d without advanced

coding skills like Virtools. I don't mind paying for a software.

Thanks for your help and excuse my english, it's not my native language.

-A lost wannabe game programmer :D

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Everyone starts off with "basic" programming skills. The way to improve is to practice. The key is to start small and not give up.

There is however PlayMaker for Unity: http://www.hutonggames.com/

Game Maker is always fun to have a mess around with. It's harder to make 3d games in it but still perfectly possible; there's plenty of discussion in the GM community about it. Give it a look :)

BSc Computer Games Programming (De Montfort University) Graduate

Worked on Angry Birds Go! at Exient Ltd

Co-founder of Stormburst Studios

You could take a look at RPGMaker. No coding knowledge needed. Downside is that you can't create 3d games.

My vote would be for you to start out with either RPGMaker, or Game Maker as mentioned above. If you are into adventure games you could try Adventure Game Studio, although it does require some coding (it uses c/c++) to get a game fully up and running, or at least in my experience. Although they have plenty of tutorials that do a good job of explaining it all. My advice is to start out with making something small, and then as you get more comfortable start tackling bigger projects. :)

There is also Construct2. But even the basic tools mentioned will require at least some coding.

But don't worry, the learning curve is quite different than going all out with C# and C++.

Given you asked for 3d, PlayMaker for Unity is probably the best option for you.

Other options include the Blender Game Engine, which provides a visual logic editor, or possibly Alice.

//EDIT: Almost forgot, but you might be interested in the Blueprints system for Unreal Engine 4.

- Jason Astle-Adams

Hi,

Underlying what jbadams wrote, find existing libraries. Understand that making games in 3D for beginner developers (and intermediate in many cases) should only involve high level coding languages. Do not try to reinvent the wheel, but take a development framework, such as already suggested several times by people here, and learn how to code in that framework.

Especially for 3D games, maybe more than all others, workflow pipeline must be in your mind. We are talking about your assembling a complete workflow pipeline of applications and software for creating the coding and the art content, then using the tools which already come with the development framework (such as a game engine, for example) to implement coding and import art content.

Part of your problem is that you have not focused long and hard enough on one framework to ignite real application and game software development. This takes TIME!

You also need to work harder with already existing learning resources that were created for a specific development framework. Find tutorials, framework documentation, and other resources to begin to understand the workflow pipeline and the order that things are created within that framework towards completing a game.

It is a step by step process of moving forward and revisiting many issues in iterations. I hate to burst anyone's bubble, but long term will not allow easy methods if you care about substantial progress. Game development is a tough occupation for everybody who does it, so you just need to get used to tough mental focus, hard work, and discovering the logical step by step path to climb that mountain.

If this is a hobby, then have fun, but you still need to work harder and focus more on a prescribed path for game development.

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

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