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Need help finding an open source game with GLSL 330 or newer


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#1 TZer0   Members   -  Reputation: 111

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Posted 01 April 2014 - 07:57 AM

For research purposes, I need an open-source game (or engine) which uses GLSL version 330 or newer. I would be very grateful if someone could point me in the right direction. The project is even more suitable if it uses GLSL directly without any abstraction layers.

 

It doesn't need to be a specific genre - but it would be nice if it feature possible up-close animation - like most FPSes do and other kinds of movement. It also needs to run on Linux.

 

Thanks in advance for your help.

 

Edit: even a demo scene will work great for these purposes.


Edited by TZer0, 22 April 2014 - 09:16 AM.


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#2 uglybdavis   Members   -  Reputation: 888

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Posted 01 April 2014 - 11:12 AM

http://www.gameplay3d.org/



#3 TZer0   Members   -  Reputation: 111

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Posted 03 April 2014 - 01:26 PM

Thanks! Will check it out!



#4 swiftcoder   Senior Moderators   -  Reputation: 9583

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Posted 03 April 2014 - 06:45 PM

I hadn't seen that one before. It's fairly basic, but seems very sensibly designed.

 

Nice to see RIM open-sourcing such useful software.


Tristam MacDonald - Software Engineer @Amazon - [swiftcoding]


#5 realh   Members   -  Reputation: 158

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Posted 04 April 2014 - 05:18 PM

That looks good, but probably not quite what TZero wants, because it's unlikely to support GLSL 330 if it's targeting OpenGL ES 2.0.



#6 TZer0   Members   -  Reputation: 111

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Posted 10 April 2014 - 06:39 PM

That looks good, but probably not quite what TZero wants, because it's unlikely to support GLSL 330 if it's targeting OpenGL ES 2.0.

It seems that you may be right. There's some weird things going on in the shaders in that project.

 

Does anyone else have any suggestions?



#7 swiftcoder   Senior Moderators   -  Reputation: 9583

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Posted 10 April 2014 - 11:06 PM

Hodgman and myself used to muck around with Horde3D a bit. To my mind it's a little limiting, but it is a fairly thin wrapper around fairly modern OpenGL shaders.


Tristam MacDonald - Software Engineer @Amazon - [swiftcoding]





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