I understand that there are already quite a few threads out there, but it seems that most of them are about the pros and cons of certain stuff in the game engine, or either that it's just a bunch of theories here and there. Perhaps I didn't look hard enough or either that I'm just really noob to not catch certain stuff mentioned.
So getting to the main point, my questions are what does a game engine really need? How to structure the engine in a industry-standard structure? (I'm still a student, but I'm going to graduate soon...) And last but not least, how do we make a game using this engine in question?
It depends on the situation, some might say, so I shall narrow down the question here. Let's say we're making a 2D RPG game engine that uses C++ and OpenGL as its programming languages.
From I have understood so far, a game engine is a program where a programmer does his magic on to create the game, and contains functions that instantly creates basic game mechanics that is needed in a game.
Can anyone change or add on to the sentence, and perhaps answer my the three questions as stated?
( P.S. Sorry if I sound weird or arrogant, as some have told me. I tend to sound like this when I try to ask questions...I apologize for my inability to ask questions in a normal way. )
Edited by donaldleow, 03 April 2014 - 09:48 AM.