Hey career-software engineers: do your friends approach you with game ideas? (Mine do.)

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7 comments, last by Icebone1000 10 years ago

I wasn't sure what else to call this; no matter what I put in the subject bar it felt sensationalist to me. Sorry for that.

Anyway, I'm a software engineer professionally and my friends know it. Every so often, one of my friends will approach me with a "Video game" idea. It's a little like when people come on this board and post "I have a game idea! How can I get a program to make it magically for me!?" in which case we invariably link Mr. Tom Sloper's website to them and let them down gently.

But, these are my friends. I don't have the time or energy to make an RPG (by myself) or the art skills to make a viral cutsie iOS game (much less what a terrible market entry it imposes) but...I am unskilled at letting them down easy. In some cases my standard appeal of "I just don't have the time to make a game" works. But sometimes I see the letdown in their eyes and, well, I feel bad. They were really thinking I could make their dream a reality.

Maybe the worst part is that I probably *can* if I am willing to commit literal years of my life to the task, but...haha, well, even then. Hiring artists, design and programming help, a musician...you all know the drill. <3

I'm very interested to know if any of you all have had this experience, i.e. a good friend approaches you, knows you make software, and asks you to "go into the Indie business" with them. How have you handled that? If you have a tried-and-true method of easy let downs, I'd very much like that haha. smile.png

If not, commiseration is okay too. I'll be honest: just writing this post was cathartic for me. Maybe I just needed to talk about it. <3

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Not really, but I wish they did. It'd be good to have some motivation.

Game ideas, website ideas, you name.

I've taken to quickly estimating how many months or years of work their project would take, which generally preempts the "make it for me over a few weekends please?" question :)

Tell them "I too have ideas. Why do you think I should make yours?"

The success rate of that response depends on how close you are with your friends.

The general rule of thumb is to never team up with people who can't contribute sweat to the development: friends, family, or strangers, unless they can give you money.

If your friends also happen to be an engineer/artist, then you can try.

It's a little like when people come on this board and post "I have a game idea! How can I get a program to make it magically for me!?" in which case we invariably link Mr. Tom Sloper's website to them and let them down gently.

I'm sorry, but for some reason, this made me laugh hysterically.

Anyways, this happens to me all the time and I find it annoying. It is just one of those things that you have to live with. However, you could inform them as to how much you make per-hour at work and then calculate the hours you will need to spend working on their "dream." That number alone should deter them pretty quickly.

"The code you write when you learn a new language is shit.
You either already know that and you are wise, or you don’t realize it for many years and you are an idiot. Either way, your learning code is objectively shit." - L. Spiro

"This is called programming. The art of typing shit into an editor/IDE is not programming, it's basically data entry. The part that makes a programmer a programmer is their problem solving skills." - Serapth

"The 'friend' relationship in c++ is the tightest coupling you can give two objects. Friends can reach out and touch your privates." - frob

Game ideas, website ideas, you name.

I totally forgot about websites; that does happen to me too, haha.

That number alone should deter them pretty quickly.

haha These are my friends, so...I don't want to try and scare them off by hiring myself out to them. Just to put it in context, we're talking about men in their 30s here (including me).

That number alone should deter them pretty quickly.

haha These are my friends, so...I don't want to try and scare them off by hiring myself out to them. Just to put it in context, we're talking about men in their 30s here (including me).

It's unfortunate that at 30 your friends can't recognize the amount of work that goes into building a game. most of my friends are at least mildly tech savy. While they are no programmers, they at least understand that it isn't black magic, and have never seriously consider i'd do a ton of work for them when they couldn't contribute anything.

if you want to let them down more easily though, just ask them what they can contribute, you can do the programming, can they make the music and art?

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

You need to compare with the movies industry, everyone knows how the movie industry works at some level.

The problem is, nobody know what it takes to make a game.

Its a good comparison because a single person or a couple of budies cant make an AAA movie, but they do can make a short of varying qualities depending on the number of ppl, their skills and budget.

Tell them that..

I use this comparison even when ppl ask about the economic aspect of being a game developer. Yes, the game industry moves massive amounts of money, but you either need to be really successful with a title (like in getting famous) or work for a major developer company. In Brasil the scene is lots of small companies poping up and out all the time, very few get there. Most aiming mobile, with Unity.

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