Now that I'm learning DX11, there are a few new options open to me using hardware (video card). I've been eyeing http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html and was wondering what experienced programmers think and know. My concerns are as follows:
-- how much control would I have during generation? What kinds of controls are there?
-- when the terrain is generated, how would I get info about the "height" of a specific location on the terrain?
-- could I implement LOD to this terrain? How?
Remember, I'm asking about DX11, not DX9.......