A General Recast/Detour Question
Crossbones+ - Reputation: 7876
Posted 14 April 2014 - 04:09 AM
But how can you tell how many steps are there inside the buffers?
Take a look at the API doc of whatever API you are using. At least it would be really helpful to describe of what you are talking about. What is findPath, dtNavMeshQuery,m_smootpath etc. ?
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader