My friend is a programmer, and he recently had the idea of making a game, and he asked me if i could do all the artwork for him(like meshes and textures, and that stuff), and i said yes, but the thing is, i know nothing of i guess game artistmowerikds-ish stuff, what should i learn, and any links of videos or guides of how to's would be really apreciatted, sorry for bad english, it's not my mother language.
Crossbones+ - Reputation: 3787
Posted 15 April 2014 - 04:09 PM
Since English is not your native language and you are a beginner, I recommend Blender and GIMP which have some support for other languages. YouTube has many tutorials for these two, sometimes even in languages other than English. Some countries have websites focused on these two with online communities of persons helping each other.
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer
Members - Reputation: 401
Posted 15 April 2014 - 11:46 PM
Since English is not your native language and you are a beginner, I recommend Blender and GIMP which have some support for other languages.
Hasn't Adobe localized their Creative Cloud software for just about every major language under the sun?
Granted, it's not free, but the subscription price isn't bad either, especially if he's going to go into more than one aspect of 'art'. CC lets you work the full pipeline from movies and sound to stills to copy to just about anything else you can think of. The only place it comes up short is 3D modelling - Blender is a great choice there if you don't want to spend three or four thousand dollars for Maya or Max.
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