Just like this: I might not like race tracks, so I don't wany any of my cars to be driven on race tracks. But once I sell you my car, I no longer have the right to tell you "You can't use this on a race track." You are now entitled to do what you want with that car, including driving it on race tracks, because you bought it and you now own it.
I fail to see what any of that has to do with software or games in particular, its like the DRM debate that copying is stealing, it has no real world precedent because a game is not like an alarm clock you buy off your neighbor.
In fact I don't really see your point at all in this sort of topic, what we're talking about is akin to pulling out a board game and cheating and it. Can you? Sure. Is it wrong? No but its definitely cheating and you're probably losing out on the experience of the game the way the developer intended. Can cheating in that regard be easily defined? Well it kind of depends on your intentions. Sometimes changing the game rules might be an attempt at you spicing the game up, that isn't necessarily bad.
Should you encourage people to buy something and then instantly cheat on it and never play the board game correctly? Of course not! Why would you? How are people ever going to take games seriously if you don't give them any respect yourself?
This is not a game, this is a message board discussion. When speaking the same language, you need to abide by the commonly-held definitions, otherwise no one is going to understand what you mean.
I'm not really sure what your point of this clarification is since we are TALKING about games and thus terminology used as a backing point can be a misnomer.
No, there's nothing vague about them. They're very easily defined.
A FPS is a game that uses the first-person viewer and allows the user to carry and shoot guns. "First-person shooter."
An MMO is a game that allows a large number of players to play in the same game environment simultaneously over the internet. "Massively-multiplayer on-line."
Oh really? Tell me then if you had to classify Skyrim as a game what would you classify it as? An RPG? An FPS? You can certainly shoot things in it, not necessarily guns, but there are bows and other weapons. The game also can be played in third person, does that make it a TPS? Where did we decide that an FPS requires guns to work? Does that mean a game where you fire a bow or a paintball gun isn't an FPS?
What about an MMO? What defines an MMO? How many players is a large number of players? What separates it from simply a multiplayer match based game? Persistence? How much of it needs to be persistent? Really, try going on steam and looking at the MMO category, I think you will probably agree that most of them don't look like what you would traditionally think of as an MMO at all. The definition is not as clear as you make it sound, and if you really think so then you clearly haven't thought much about the subject.
And that is why you are having problems communicating with the rest of us.
"Cheating" is a very-well defined word. You keep using that word, but it does not mean what you think it means.
Actually I'm not having problems communicating at all, I'm understand what everyone is saying perfectly, but this is like a Linux debate, just because you say it doesn't mean it is true nor that I agree with it.
Well almost everyone here seems to think you're wrong so, yes, it sounds like you DO need to explain why modifying the rules or status is considered cheating. Because we all think it does not, and we shouldn't just take it on faith just because you said so.
Fortunately I don't let a few upvotes and downvotes on a forum mean anything about reality, in fact my previous post to this one outlines why I don't often take seriously the reputation people on this forum give me or others, its a hug along club lets be realistic. In fact when someone doesn't like someone I've noticed them going and downvoting every post they've ever made on other threads to the point where a moderator has to say something about it. That isn't discussion. If I just wanted to be positive and never give an opinion that clashes with someone it is quite easy to acrue thousands of reputation as long as you aren't spouting complete nonsense.
But the reality is that what I'm saying isn't complete nonsense, in fact it has a lot of fair points and arguably most of it is subjective, and that is why its going to get downvoted no matter what I say. I could prove you wrong mathematically or some outlandish idea like that and I'll likely still get downvoted. Why? Because people have strong feelings on this subject, they argue about it all the time.
You should also open your mind to the possibility that you may be wrong.
I always keep my mind open to that possibility, but reevaluating what I've said and what the reality of things is, I don't think I'm incorrect. In fact I would say I'm totally correct and the people I'm arguing with are arguing with subjective nature, so far between you and Sean I've seen bouncing between accepting the definition of cheating to flat out saying, Oh, its not cheating, to Oh it might be cheating but I own it, so it doesn't matter.
Lets be realistic, that's not a discussion, that's subjective feelings about morality getting in the way of discussion. I'm not at any point in the future going to stop thinking modifying a games files to change your abilities in a vanilla game as anything but cheating. No amount of downvotes is going to change that fact.
Yes, but not because it's "cheating." Mostly because it potentially introduces instability in the programm either resulting in crashes or unintended consequences due to the code running in such a way that was not initially foreseen or intended by the designer.
For generic software yes, but games are not generic software. There's no "game" or winning or losing to an excel spreadsheet or something, a game doesn't fit the definition most software occupies. You can't even really compare it to something like a movie because what are you going to gain from ripping parts out of a movie? It doesn't change the experience, it just removes it. Games have an only the fly received experience and changing the game can modify that.