I've been creating a 2D turn-based strategy game based on SDL 1.2. I've seen that with SDL2 I would be able to make it run even on Android and iOS. My intention was to port this game on SDL2 but I guess it's better to re-create the whole game from the scratch.
I guess these years I've improved my programming and design skills but I have to admit I have not the knowledge of the current game industry best practices so I would love to hear your suggestions.
For the other game I created all by myself without using external libraries. I've learnt a lot but now that I'm working I've not so much time so I would prefer using some library or maybe some engine in order to save time.
I would like to continue using C++ and free (preferably open source) libraries/engines and I would like to make my game portable to mobile platforms as well.
The other thing I would like to know concerns arts. I spent so much time looking for free tiles, image, sprites etc.
Do you know any large resource freely usable or maybe engines where there are loads of freely usable things.
Thank you in advance
Edit: I accidentally pressed the send button and the title is messed up
Edited by stratusfer, 19 April 2014 - 07:57 AM.