To me, it feels like OpenGL ES 3.0 was released, like, yesterday. And now that OpenGL ES 3.1 has been announced, how do you think it's going to impact the mobile games industry? The fact that compute programs will be coming to mobile devices is exciting in all, but unfortunately, still no geometry or tessellation programs yet, which I can live without for many purpouses.
Since I couldn't make it to GDC this year, I had to read a few obscure bits of information on it. My biggest question isn't when it's going to be available, but what hardware is going to support it? I have a Google Nexus 7 (2nd Gen), which supports OpenGL ES 3.0 right out of the box. I've had it for 4 months already, and I bought for the sole purpouse of supporting OpenGL ES 3.0 in my game(s). And now there's going to be an OpenGL ES 3.1?! It's bad enough that there are so few devices that support 3.0 alone.
So, what are you making of all this?