Jump to content

  • Log In with Google      Sign In   
  • Create Account

Tegra 4 Extensions


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 Tasaq   Members   -  Reputation: 1256

Like
0Likes
Like

Posted 21 April 2014 - 03:38 PM

Hi,

 

I am ashamed to ask such question, but I am lost in search. I am creating an Tegra 4 application that is in need of render target with pixel format that will store, for instance, logarithmic luminance, something like R16_float. AFAIK Tegra 4 supports such formats, but they are not available in standard OpenGL ES 2.0, only through extensions. How do I create such texture with GLES20.glTexImage2D? I know how to use glTexImage2D, but I have no idea how to include those extensions in Java (I am not using NDK).

 

I would appreciate any help, all I could find on the net was how to get supported extensions as a string, not how to use them.



Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS