I'm programming a tool that uses SDL 2 and I want to share this tool with other partners and now, I have a little problem when They try to compile my framework (can I call it engine?):
First, I'm using SDL 2 Core and all dependencies, mixer, image, net and ttf. I'm using OpenGL to render, filesystem bootstrap to file manage and LUA to scripting. They're a lot of dependencies and I don't want to create an imposible to compile enviroment!.
I want to do an easier way to use my tool, For this reason I want to share a "pre compiled" libraries, is it a good approach?.
my question is, how I need to compile my dependencies?, I need to build statics or dinamics libraries?.
I'm using Linux and MinGW.
Thanks all, regards!.
Best way to build SDL 2
Members - Reputation: 122
Posted 24 April 2014 - 07:51 AM
Members - Reputation: 962
Posted 24 April 2014 - 01:30 PM
can I call it engine?
If he does more than one thing and in different domain, you can call it engine I think.
For example a game engine is : Animation+Rendering+AI+Sound+Network
For this reason I want to share a "pre compiled" libraries, is it a good approach?.
You have to take care about license.You can distribute SDL2 but look to other license, and never forget to add license file.
I need to build statics or dinamics libraries?.
It's all a question of license for this one. Some library only give you dynamic lib but some give you both but has a restrictive license.
Edited by Alundra, 24 April 2014 - 01:30 PM.