Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Screenshot of your biggest success/ tech demo


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
61 replies to this topic

#1 cozzie   Members   -  Reputation: 3362

Like
9Likes
Like

Posted 24 April 2014 - 02:14 PM

Hi,

I was just wondering, a lot of us guys and girls are pretty smart, good coders and capable of helping each other out. ++ for that at first.

What I also conclude is that I have no clue of what the gamedev folks on the forum actually made. Personally I'd be really interested in seeing some cool screenshots of tech demo's of a 3d engine you produced yourself. Or maybe you've worked on cool fps AAA titles?

Note: not sure is this is the right forum, but I'm mainly curious about the graphics that are produced from DIY engines

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me


Sponsor:

#2 MJP   Moderators   -  Reputation: 14326

Like
15Likes
Like

Posted 24 April 2014 - 04:45 PM

This pic from our old E3 trailer is pretty cool, and so is this one from a more recent demo.

 

Most of my tech demos are pretty boring to look at, but a long time ago I was working on an XNA game in my spare time that I never got close to finishing.



#3 Hodgman   Moderators   -  Reputation: 40912

Like
12Likes
Like

Posted 24 April 2014 - 05:19 PM

I did the material/lighting shaders and post processing on this:
http://i.imgur.com/HPZmJ.jpg

#4 Digitalfragment   Members   -  Reputation: 1009

Like
6Likes
Like

Posted 24 April 2014 - 06:20 PM

I did the material/lighting shaders and post processing on this:
http://i.imgur.com/HPZmJ.jpg

Likewise on the previous screenshot; i worked on the custom character creation tech, cutscene system, environment shaders, and degradation effects.



#5 L. Spiro   Crossbones+   -  Reputation: 20877

Like
17Likes
Like

Posted 24 April 2014 - 07:01 PM

My engine was never intended to be more than a test-bed precursor to my current remake of it and never had much to show for graphics, but for what it is worth
 
My new engine just draws a single triangle while I port the foundation over to all planned target hardware (Mac OS X still pending).
 
 
I worked on optimizations and graphics feature support for ダンボール戦機W超カスタム for Nintendo 3DS: 
 
 
Optimizations and real-time DXT support for Phantasy Star NOVA.
 
 
And general graphics, optimizations, and feature support for our in-house engine:
tech_shot_7.jpg
tech_comp_3_ns.jpg

 

 

L. Spiro



#6 Radikalizm   Crossbones+   -  Reputation: 3615

Like
4Likes
Like

Posted 25 April 2014 - 12:01 AM

Can't really make any claims about this being my "biggest success" since the game isn't released yet (2 more weeks!), but I (re)wrote the rendering back-end for this and built the largest part of the lighting system, the terrain rendering system and the water rendering system.

Some more shots here and here


I gets all your texture budgets!


#7 C0lumbo   Crossbones+   -  Reputation: 3079

Like
4Likes
Like

Posted 25 April 2014 - 11:38 AM

Here's what I'm currently working on for my hobby project. Follow the link in my sig if you want to see more. I do higher profile stuff in my day job, but that doesn't need the plug :)

 

globo3-e1394221762903.jpg



#8 cozzie   Members   -  Reputation: 3362

Like
7Likes
Like

Posted 25 April 2014 - 11:38 AM

Cool to see what you're all working on. Nice to get help from people who actually were a part of delivering AAA titles.

 

@MJP: really looking forward to The Order 1886

 

@Hodgman: what game is that? (looks like rugby or something)

 

Since I'm not in the business (yet rolleyes.gif ) I can only show some shots of my own engine and a testscene:

http://www.sierracosworth.nl/gamedev/20140306_egypt6.jpg

http://www.sierracosworth.nl/gamedev/20140306_egypt7.jpg

 

Keep the images coming, any other cool titles?


Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me


#9 osmanb   Crossbones+   -  Reputation: 1892

Like
1Likes
Like

Posted 25 April 2014 - 01:44 PM

This is a decent pic of our last title: http://www.gamershell.com/screenpop.php?id=788237



#10 Styves   Members   -  Reputation: 1130

Like
23Likes
Like

Posted 25 April 2014 - 02:18 PM

I'm responsible for the skin shader you see in this gif, as well as the eyes and the water caustics (in the staircase scene). There's also the hair but you really only see it on the eyebrows (or in the 1080p version, face stubble), since the guy is bald. smile.png

 

Edit: Here's a high-res screenshot from the last shot.

 

10562499284_3a4f039dd5_o.gif

 

Not coincidentally, I'm also responsible for the skin/eye tech for Crysis 3 (which was more last-gen friendly) - an earlier version of the same caustic tech was also present in the PC version.

 

crykurtz.jpg

 

 

I'm afraid most of the other things I worked on haven't been shown publicly and I don't want to risk breaking any NDAs. smile.png

 

I'd show you some personal projects, but they're too early to show. :)


Edited by Styves, 25 April 2014 - 02:41 PM.


#11 cozzie   Members   -  Reputation: 3362

Like
0Likes
Like

Posted 25 April 2014 - 03:36 PM

Cool, so you've actually worked on Crysis 3 (and are working on Rise: son of rome).

Loved it, especially using the crossbow to stealth through the amazingly detailed levels


Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me


#12 phil_t   Crossbones+   -  Reputation: 5768

Like
9Likes
Like

Posted 25 April 2014 - 05:20 PM

I've been working on polishing up the HDR pipeline in my personal project, which involves mostly outdoor scenes:

 

 

sample1.jpg?w=800

 

sample2.jpg?w=800

 

sample3.jpg?w=800



#13 L. Spiro   Crossbones+   -  Reputation: 20877

Like
4Likes
Like

Posted 27 April 2014 - 05:00 AM

10562499284_3a4f039dd5_o.gif

That is a friggin’ nice skin shader.


L. Spiro

Edited by L. Spiro, 27 April 2014 - 12:38 PM.


#14 Madhed   Crossbones+   -  Reputation: 3651

Like
5Likes
Like

Posted 27 April 2014 - 05:14 AM

I did some freelance programming on My Dolphin Show. Nothing next-gen though but a fun little game that's getting good reviews and has a few million installs.

Get it! it's free :D

 

https://play.google.com/store/apps/details?id=com.spilgames.mydolphinshow&hl=de

 

https://itunes.apple.com/de/app/my-dolphin-show/id632016921?mt=8

 

My-Dolphin-Show-MyDolphinShow.jpg



#15 cozzie   Members   -  Reputation: 3362

Like
0Likes
Like

Posted 27 April 2014 - 06:08 AM

That's cool :)

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me


#16 Coluna   Members   -  Reputation: 314

Like
5Likes
Like

Posted 27 April 2014 - 06:22 PM

This is from a "game" I've submitted to DreamBuildPlay contest (XNA) back in 2011:

 

screen3.jpg

 

Unfortunately I didn't finish it, but at least I made available some of it's code/shader/techniques on my blog

http://jcoluna.wordpress.com


Edited by Coluna, 28 April 2014 - 10:31 AM.


#17 Yours3!f   Members   -  Reputation: 1425

Like
5Likes
Like

Posted 28 April 2014 - 03:31 AM

not in the industry yet, but I've done some stuff in my homebrew engine :)

 


Edited by Yours3!f, 28 April 2014 - 03:37 AM.


#18 rouncer   Members   -  Reputation: 290

Like
0Likes
Like

Posted 28 April 2014 - 08:18 AM

wow some really swish stuff from everyone, heaps different from say 10 years ago.



#19 Glass_Knife   Moderators   -  Reputation: 7256

Like
8Likes
Like

Posted 28 April 2014 - 10:27 AM

I wrote a book.  Not as exciting as some of the graphics stuff, but it is a big deal for me to finish something.  :-)

 

book_cover.png


I think, therefore I am. I think? - "George Carlin"
My Website: Indie Game Programming

My Twitter: https://twitter.com/indieprogram

My Book: http://amzn.com/1305076532


#20 cozzie   Members   -  Reputation: 3362

Like
0Likes
Like

Posted 28 April 2014 - 12:45 PM

@Glass_knife: that's quite an achievement! Thumbs up

@Coluna: wow, looks a bit uncharted style (which I find positive :)) is there something playable or realtime rendered I can download?

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS