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can i just pay a programer to write the wrapper for steam?


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#1 nicolas1420   Members   -  Reputation: 101

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Posted 24 April 2014 - 08:55 PM

hi im about starting a project for steam in Js and i was taking a look at the requirements for publishing on steam and i noticed i need to write a wrapper in c++ but im more of an artist that learned some programing the question is can i just hire a programer for the wrapper =?

 

 



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#2 Crichton333   Members   -  Reputation: 268

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Posted 24 April 2014 - 11:14 PM

I think you can find it on Github, I found a C# one for Unity, I work mainly with Unity3D and in C#.

 

https://github.com/rlabrecque/Steamworks.NET

 

Here is some info on wrappers for other languages

 

 

"Yeah, the only caveat if you use a language other than C++ is that to use the Steamworks API you need to write a wrapper DLL

for it (in C++) so that the other language can communicate with it. But it's a relatively easy process and if you know another

programming language you should be able to do it quite easily with out needing to fully learn C++. Since it sounds like you are

writing software and not a game I'd also advise against using C++, C++ lacks good support for writing UIs whereas most other

languages come with libraries that make UI development MUCH quicker and easier."


Edited by Crichton333, 24 April 2014 - 11:17 PM.

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#3 FGFS   Members   -  Reputation: 193

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Posted 25 April 2014 - 04:52 AM


e I'd also advise against using C++, C++ lacks good support for writing UIs whereas most other

languages come with libraries that make UI development MUCH quicker and easier."

 

QT quickly comes to mind for crossplatform dev. and surely many more without googling.






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