I want to render to only one pixel of a texture
So this is done using one vertex, drawing it using the D3D10_PRIMITIVE_TOPOLOGY_POINTLIST
and then the SV_Position value will depend on wich pixel I want to render
The problem is that if this SV_Position value is in the middle of 2 pixels, two pixels get rendered and I just want one pixel always to be rendered
Is there code that configures the API to only render one pixel instead of two?
Edited by lomateron, 26 April 2014 - 01:58 AM.