I'm not sure how many of you are familiar with the F-Zero series, if not, check out this video so you have an idea of what I'm talking about:
Note in the video how it's possible to drive all around the cylinder pipe without falling off.
I'm looking to implement something similar to their relative gravity mechanic, but I'm not entirely sure how I should approach it. How does F-Zero know what is "down"? Does it average the surrounding normals of the underlying mesh, and use that?
What happens when you're far away from any surfaces?
Edited by TheComet, 26 April 2014 - 05:09 AM.