First post, but thought i'd throw in my two cents.
I've been working on game programming theories for years now- making small engines and playing about with programming a few sandbox engines.
My current project is a culmination with a few friends as something to pour ideas into. What has resulted is a large universe on paper, and something we've started mixing into this engine and morphing it. What was words is quickly becoming realized, but there lies a problem: it seems i'm the only one making media / programming.
Sure, there's lots of ideas flying around, and things are shaping up pretty OK, thought it seems daily, i'm doing something different and rarely working on the engine anymore. So many steps to create something of scale, and it's very easy to get discouraged- Been at this pretty nonstop since last November, and don't even really have too many basic gameplay elements down- just the framework of everything.
So, how many of you programmers also take on media creation at the same time, which partly kills your drive to bust out the engine? I've never really had a proper "team", but made a few small games throughout my time as a programmer. This project is my first "large" scale undertaking, and it seems like there's so much further to go.
Here's how the general flow is looking currently- though quite rough. I'm only one guy, so it's hard to get everything nice and polished. https://www.youtube.com/watch?v=ejOK9tGQ_6o - There's a lot of silly things going on, because sandboxes are fun to mess around in! Let me know what you think otherwise.
Hopefully I can find some interested people and get production going faster...