Hi there! I've been working on the music and SFX for our game, Cavian, for the past couple of weeks and just thought I'd share my experiences with you here to get some feedback and advice. I'm really new to the audio side of things and so my experience is pretty limited. I've been using Audacity and an AT 2020 mic to record and edit compilations, using a variety of instruments including flute, voice, ukulele, guitar and djembe for music and an entirely random assortment of items for the SFX (including an assortment of glasses, straws, cat litter, chocolate bar wrappers among other things...)
Has anyone got any good tips on creating realistic sound effects (on a budget)? It's been a tricky experience for me so far as nothing seems to end up sounding the way it was intended! Our game is about a bird born in a cave, so creating realistic sounds of a bird walking, flying and landing has been the most challenging thing for me. If you have any tips at all, I'd love to hear them.
Here's a link to the latest compilation (really short, but just to give a flavour)
Feedback is very welcome .
Thanks for reading, hope to hear from you soon!