I want to develop an RPG, with a large player base in it(e.g can change clothing, shoes, weapons, etc.), I'll be using C++ to develop it. But I have a couple of questions that are bothering me.
Okay so this is what's bothering me:
- I currently using GLFW library, and have some problems with it, but I heard its a better alternative then SDL, and forgot the other one. But is it the right choice?
- I know when it comes to large player base RPG's there's going to be a lot of files involved. So I want to do what MMORPG's do and create a node tree of files(not sure if im using the correct term) to compress the files and read them off the newly compress file. Ex: Some MMO's have a bunch of file that have endings like .data, .og, and so on. how do i make/read of them?
Hopefully I am making some sense, its kind of hard to explain what I want to do. but for now. thats the beginning of what I want to do with the RPG.
Thanks for reading,
Edited by kaitodomoto, 29 April 2014 - 05:26 PM.