Hey guys, I came to ask a question. There seems to be an ongoing trend with indie devs to go with a pseudo 16 bit art style when approaching game developing. Is there a particular reason why they choose to make this style, or is it a design choice?
Is vector really that hard to apply? Does the notion of going HD complicate things?
Shantae doesnt seem to have the problem making that transition and BlazBlu/ Guilty Gear have been using HD or larger scaled pixel art for a very long time now.
Is it a resolution problem, where the machines have a hard time transitioning to different devices?
I'm new with these concepts as I'm just an artist, but I have to think about these things as well when approaching the art style of the game.
Hope to hear from the community soon.