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Should I use NeHe tutorials?


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#1 LiziPizi   Members   -  Reputation: 74

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Posted 03 May 2014 - 09:35 AM

Are those tutorials outdated? are they relevent today for me to learn or there are other good tutorials that are more modern?

if you know about good modern tutorials tell me please.



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#2 kunos   Crossbones+   -  Reputation: 2203

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Posted 03 May 2014 - 09:40 AM

I think considering the kind of threads you have been opening these days I would suggest you to put aside Nehe, OpenGL and internet tutorials.

Buy a book about C++ and start from the basics... you clearly don't have the necessary control of the language to approach 3D programming.


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#3 LiziPizi   Members   -  Reputation: 74

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Posted 03 May 2014 - 09:58 AM

I think considering the kind of threads you have been opening these days I would suggest you to put aside Nehe, OpenGL and internet tutorials.

Buy a book about C++ and start from the basics... you clearly don't have the necessary control of the language to approach 3D programming.

I bought a book already from amazon, but it will arrive at the end of the month, until then im searching for some tutorials about 3D programming, to find the best and the most relevant today.

I hope you can understand me.

 

Thanks



#4 Lactose!   GDNet+   -  Reputation: 3161

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Posted 03 May 2014 - 10:05 AM

Kaptein already linked a more modern 3D/OpenGL related tutorial in your other thread, which is what you're asking for now.

 

What you're not asking for, but which I suggest you do regardless, is put all that aside for a little while on focus on the basics.

Learn about variables, functions, etc. You'll have a much much better chance at learning 3D programming if you know some basic programming things first. While I guess it's possible to learn it all by jumping into the most difficult stuff first, I would really advise you not to.

 

This might even include learning a more beginner-friendly language at first. A lot of the concepts translate over from language to language, which would make future things easier for you.

 

At this rate, you'll be finding/reading some advanced programming and math topics, and you'll be lost on almost every little detail.



#5 xDarkShadowKnightx   Members   -  Reputation: 350

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Posted 03 May 2014 - 10:31 AM

I suggest you start here http://www.cplusplus.com/doc/tutorial/ reading though all of that and googling the parts you dont understand will help you learn C++, but as for your question. I would say no, NeHe is definatly outdated and is honestly only useful if you want to support older hardware. I highly recommend this site for learning modern OpenGL http://www.opengl-tutorial.org/

#6 mark ds   Members   -  Reputation: 1133

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Posted 03 May 2014 - 10:33 AM

There are literally hundreds of basic C or C++ tutorials online.

 

Try something like http://www.cprogramming.com/tutorial.html for starters. You really need to get the basics down before you can go any further.

 

I'd also recommend searching for some C Win32 Tutorials to give you an idea about Windows programming (assuming that is your platform of choice).



#7 BHXSpecter   Members   -  Reputation: 1248

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Posted 03 May 2014 - 12:53 PM


I bought a book already from amazon, but it will arrive at the end of the month, until then im searching for some tutorials about 3D programming, to find the best and the most relevant today.
I hope you can understand me.

Where on earth do you live that it takes a whole month to get a book from Amazon? I ordered something for my son that came from China and was here in a little more than a week.

 

If you don't have an understanding of the basics or even 2D then learning 3D will be the equivalent of trying to read Spanish with no knowledge of it. You can read all the tutorials you want, but it will just be confusing and lead to more questions than answers. Matrixes are one thing I can think of that were confusing to me when I first started programming, but now I can do mathematical operations on Matrices by hand and then check my answers by writing a program to output the answers. That only came with the clarity of understanding and put into action (programming) what I learned to test it. There are tons of tutorials as pointed out and books are good because they go into more detail on the language and make great references (assuming you get a proper book and not one written by an author who is known to write erroneous books and bad practices). 

 

Tutorials:

http://www.cprogramming.com/tutorial/c++-tutorial.html

http://www.cplusplus.com/doc/tutorial/

http://www.learncpp.com/

 

Reference:

http://en.cppreference.com/w/

 

Books:

C++ Primer (by Stanley Lippman, Josee Lajoie, and Barbara E. Moo, not to be confused with C++ Primer Plus)

Accelerated C++ (by Andrew Koenig and Barbara E. Moo, a little dated, but still a good beginner book)

Programming: Practices and Principles Using C++ (by Bjarne Stroustrup designed for beginners)*

The C++ Programming Language (by Bjarne Stroustrup and a great reference, but don't try to learn from it as a beginner because it is heavy in technical details and not aimed for beginners).

 

*At least that is what Bjarne tells me. I've not read it yet and won't buy it until the new edition comes out next month on the 2nd.


Edited by BHXSpecter, 03 May 2014 - 12:55 PM.

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#8 Burnt_Fyr   Members   -  Reputation: 1213

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Posted 03 May 2014 - 03:24 PM

Just to give a different spin on it, yes nehe's tutorials are out dated, but if you are new to 3d rendering in general, then you will still benefit from understanding how 3d objects are rendered, how the hardware works, etc. You will be need to relearn modern api's all the time, but the underlying theory will stick with you. If you are unfamiliar with windows programming I suggest the forgers win32 tutorials, and if you are unfamiliar with c++ in general, well,  the answers above provide enough links already.


Edited by Burnt_Fyr, 03 May 2014 - 03:24 PM.





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