So it turns out that Blender has a hair particle system...but that's not exactly what I'm going for because it looks too realistic (imagine that argument!) and my characters have a toonish style. I made a hair mesh, and I'm not sure how to animate it. How do you do it? I haven't learned rigging yet, but I'm thinking I could use the concept for animating hair. I've seen mention of using cloth and softbody modifiers for this. I have not used either though. Is it worth looking into tutorials for the two or is there another method? Thanks in advance.
Blender: How do I animate hair (mesh)?
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Posted 03 May 2014 - 05:24 PM
Well, if you are using the Blender Game Engine to make your game, then you could use either cloth or softbody animation Cloth would probably be easier and better for a game. I haven't used blender's hair system, but from my experience those types of systems take a long time to render, and have more complex calculations.
I forgot that I have to consider hair myself, and the way I am going to do it is with cloth animation, because you can stitch the cloth to a group of vertices, just as hair is stitched to your head.
Anyhow, this is the first tutorial I was able to find that might help:
They call me the Tutorial Doctor.
Members - Reputation: 494
Posted 03 May 2014 - 09:27 PM
I appreciate your help! Also, I agree with you on using cloth animation (I just found this video on doing cloth: http://www.youtube.com/watch?v=Syi_VzBr1hE). Now that I've seen both, I have an idea of how I want to do it.
Edited by Mia., 03 May 2014 - 09:42 PM.