I'm trying to find a good intermediary model file format that both Blender and the Assimp 3.0 C/C++ library both support (as the topic title suggests, lol). It seems that .blend, FBX and COLLADA aren't totally supported by Assimp. The FBX exporter I'm using with blender doesn't work import, the .blend files I've been able to "successfully" generate an Assimp scene from doesn't provide any geometry. Would Microsoft's deprecated, .x format fair pretty well for the two? I haven't had the chance to try yet, but if anyone has any suggestions for supporting animated models with the two, I'm all ears.
Btw, I haven't had any luck with Doom 3's MD5 exporter with Blender.