Recently I modeled a car for my game and made a physics rig for it, only to find that it didn't work at all.
This is the first car game I am working on and I would like some advice.
Is there a difference between a rig used in a game like GTA to one used in NFS ?
Where can I learn how to rig a car?
What physics is involved in a car game?
I am especially concerned with the wheel axis, my own rig's wheels would turn witch ever why thy wanted.