hi. as all of know lightening is a great feature in game graphic as many peaople believe that great graphic of battlefield new series are mostlly for its lightening. and itt helps so much to have effective environment. i have no information on its technicals and speciially i work on udk and ue4 and i just use it when really there is like lamps and world dominant light but how should i work to it look better and in best way. for example in games like divission or the last of us or bf 4 and bf 3 when sun light comes through window it just not a dominant light that is everywhere.
my next question is about texturing llimitations that makes your game special. for example in games like tearaway or the last of us or borderlands for theme of their game they didnt use every texture. something like textures are painted and they produced themselves those textures. am i right?
ill be gratefull if give me information or introduce some books or article or link. thank you for helping