So for one of the gamedev courses I'm attending at my uni, we are to develop a simple-yet-working 3D game over the course of two weeks using OpenGL 2.x and a language of our choice. Having very little experience with OpenGL (I know how to open a window, draw some simple shapes and that's about it) I'm quite baffled by the task and lost as to where to even start. I thought about developing something simple like a mini golf simulator (thankfully we don't have to worry about physics here and are allowed to treat them as we like) but as I said - I'm still clueless where to put my hands into.
Most of the tutorials I found are either for OpenGL 4.x or are very slow paced (I mean "Lesson 25: let's rotate a shape" kind of slow) and thus, even if they are good and go in-depth, I can't really treat them as my main source of knowledge cause I simply won't be able to finish them AND the game over such short time. The best thing for my purpose I saw, I think, were NeHe's gamedev tutorials. Is there something you could recommend or some advice you could give me to develop a working simulator in such short time?