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Posted 15 May 2014 - 03:24 AM
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Posted 15 May 2014 - 03:58 AM
To me Don't fade into obscurity!, Gloomy obscurity rush and Flee to light don't really sound like the title of a game but more a like a description of what you do in the game. Of the names you suggested, I would favor Torch's Journey, but you could also try to involve the name of the main character.
Crossbones+ - Reputation: 3709
Posted 15 May 2014 - 01:39 PM
To me it looks like it needs one of those one-word titles. It's a shame "Myst" is taken.... maybe "Mirk" or an old English derivative like "Myrke"? The Gloom? Dim?
Or that could be the main character, although to me it would make sense for his name to be some synonym for light, like something based off of luminous, like Lumino or Lume. Or flourescent, phosophorescent, lantern ("Lant"), etc. Torch is good, too. Having a "Y" at the end makes names sound more childish.
-Mark the Artist
Digital Art and Technical Design
Members - Reputation: 172
Posted 15 May 2014 - 09:19 PM
How about Swamp Light, or Shadow Light. Using the term "light" to represent the main character's feature, and setting a tone that the game is set in dark/murk/swamp type areas.
I like Mr. Dim as the hero name, Mr. K Dim (pronounced Murky Dim)
Hope this help!
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Members - Reputation: 133
Posted 16 May 2014 - 01:11 AM
naming also need to be check on https://sensortower.com
we will need description of game from naming game after, + key for ASO
some one have experince with this, can u suggest someone may be?
Edited by firstname.lastname@example.org, 16 May 2014 - 02:24 AM.
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Posted 23 May 2014 - 04:33 AM
To be honest, this is a discussion you should be having with the group who created the game. WHile it is always enticing to seek outside helps for creative dilemmas, no-one knows the game better then the creator's. Just collaborate between yourselves and start cutting down the list of titles and names until you reach the one you want. While we can guess the setting, dark and grim, there are millions of games that are dark and grim.
Think, what makes your game unique, and start working from there.
If, at any point, what I post is hard to understand, tell me. I am bad at projecting my thoughts into real words, so I appreciate the knowledge that I need to edit my post.
I am not a professional writer, nor a professional game designer. Please, understand that everything you read is simply an opinion of mind and should not, at any point in time, be taken as a credible answer unless validated by others.
I do take brief bouts of disappearance so don't worry if I either don't reply to you or miss certain things. I am quite a lazy fellow.