I need feedback on the following for a college course.
I am currently working some kinks out of an interface for my first indie game and would like some input. The game will be a bridge building simulator. These are a few concepts that I have for the interface:
First I want to add a toolbar to the game. This toolbar will allow the player to choose between three separate tools to aid in building a bridge. The first tool is the Build tool. This will open a new menu with selectable items such as wood, steel, road, and rivets. The second tool is the demolition tool. This tool will allow the player to remove any placed items in the game. The final tool is the inspect tool. This tool will allow a player to test the strength of the bridge before allowing a truck driver to risk his life.
Next I want to add a speed selection bar to the interface. Not only will this portion of the interface allow the user to speed up or slow down the truck driver, but it will be where the truck driver is called in and removed from the game window. A few buttons I will be adding to this portion of the interface will be play, pause, speed up, slow down, and stop.
Finally, I want to add a setting section to the interface. This section will contain an option to reset the build, go to the main menu, and select options for the game. I feel like this is the area that I need the most insight because I don’t wish for this game to be too generic. While I do believe each of these options are necessary I was wondering what I could add to spice the game up a bit.
Any insight into these three areas of my interface design would be great. Thanks in advance.