simple refract shader? for glass?

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-1 comments, last by fread 9 years, 11 months ago

hi guys, can anyone give me any hints/directions how to write a simple refract shader for translucent glass in opengl? or heat haze? how should it be handled? as post process effect or what? should I draw It as 3d shape (model) or as 2D quad?

thanks in advance

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